
Those two things are the strongest parts of our game. It's about combat and the physical sensation of being in BJ's shoes and fighting a force of Nazis. "It's about the setting, the alternate history setting. "We have a narrative-driven game," he says. He worked on the MMO Age of Conan, among other games, mostly writing narrative quests. Öjerfors started at Machine in 2011, when the tools to build Wolfenstein were still in development, and Machine was still getting its feet wet with the id Tech 5 engine.

I think we've made a game about those things." Those are the two strongest things we have going for us. "The focus they have on two things - the narrative-driven experience, and the gunplay. "I don't want to make this sound like PR-speak, but I think the biggest strength this studio has is the history of the directors and the kind of games they've made," says Andreas Öjerfors, senior gameplay designer on Wolfenstein: The New Order. With some unlikely allies, Blazkowicz sets out to find the resistance and save what's left.Įxcerpt: A Fight Club On Top of the World

He finally regains consciousness in a Polish asylum to a waking nightmare: The war is over. The Allies believe that with Deathshead gone, Germany's war machine will falter.ĭuring an attempted escape, Blazkowicz is rendered a comatose John Doe for more than a decade. Last seen crawling from the wreckage of a zeppelin in Wolfenstein, Deathshead is the Reich's lead scientist and strategist of its dark plans for the world. Blazkowicz leads a last-ditch mission to take down Wilhelm "Deathshead" Strasse. The New Order opens in the sky over a German castle in 1946, as series mainstay B.J. The series has established a fully alternate timeline of World War II: Using ancient technology powered by occult energy, the Nazi war machine has gained a seemingly insurmountable edge and set the Allies to heel. Wolfenstein: The New Order is a direct sequel to 2009's Wolfenstein, which followed 2002's Return to Castle Wolfenstein.
